defining who has what option is a bit .. well .. undefined .. fixing that along with a lot of other integration that should improve readability .. or something ... cool? ---- RoboRally Arena II Unofficial Webpage: http://members.tripodnet.nl/Seedling/ArenaII/ Rules webpage http://www.stories.com/main/view_item.php?item_id=144844 Competition 1 Round 3 Turn 4 TURN FIVE PROGRAM CARDS ARE DUE: 0900 GMT, Monday, May 7, 2001. Receipients: - All active or fragged 'bots, any other. Contents: - Turn four event report - Current 'bots. - Current board. - Randomised list of program cards. - Options available at the end of the turn. - Notes. * Turn four event report. PRE TURN FOUR COMMENTS: goodness .. what a beautiful mess ... buzz bomb out there for turn 4 starting in b11n .. mine is at d12 and looking bored ... Da King has a missile at g11n ... cliffhanger it seems has made the double barrel laser popular with its demolition of pivot using said weapon.. As it turns out the 'self destruct' has become popular .. But not (im sure) by choice ¡K i have two things to say to all those DBL pundits out there: ONE: "Chain reaction" TWO: "Fire Control!!" for herbie and cliffhanger who might be miffed at getting the self destruct this turn and not being warned about the rule changes .. sorry .. herbie was getting it next turn anyway .. for the record the self destruct can be turn programmed to only block damage if there are no other options owned and the bot is on 9 pod. same with any option for that matter .. actually .. im making some default programming for the self destruct .. it will ALWAYS go off when it is the only option left unless otherwise programmed. cliffhanger still first, da king second (both with one frag, 12 and 4 pod respectively), 20 Minute Loop, Herbie and Mecha-Tama are 3rd 4th and 5th in that order. Turn Four Movement: Phase One: (18) 20MinuteLoop HDL-8520 (19) Mecha-Tama 1-5819 (20) Da King R-3220 (10) Herbie R-2310 (12) Cliffhanger R-2112 Phase Two: (18) 20MinuteLoop HD3-8520 (20) Da King 2-7220 (12) Cliffhanger 1-5212 (10) Herbie 1-5110 (19) Mecha-Tama L-0319 Phase Three: (18) 20MinuteLoop HDL-8520 (20) Da King 2-7420 (19) Mecha-Tama 1-6219 (12) Cliffhanger R-2412 (10) Herbie L-0910 Phase Four: (18) 20MinuteLoop HD1-8520 (19) Mecha-Tama R-3519 (10) Herbie L-1710 (12) Cliffhanger L-1512 (20) Da King *L-1020 Phase Five: (18) 20MinuteLoop HD1-8520 (20) Da King *3-8220 (12) Cliffhanger *2-7312 (10) Herbie 1-5610 (19) Mecha-Tama B-4519 'bot (10) Herbie Description: This beetle-bot is the smartest 'bot of the factory and it will be very hard to destroy. It is brave, fast and not afraid of any damage. Turn/phase: 4/1 Program: R-2310 Options: high power laser, mechanical arm, the big one (0), shield, ablative coat (3), self-destruct (no popgun awarded as self destruct already owned) Option use: Shield right Position: L5w Movement: 1 ---right turn .. Nothing there--- . Turn/phase: 4/2 Program: 1-5110 Option use: Shield right Position: k5w Movement: 0 ---off the conveyor--- . Turn/phase: 4/3 Program: L-0910 Option use: Shield back Position: k5s Movement: 0 ---¡K south ¡K--- . Turn/phase: 4/4 Program: L-1710 Option use: Shield left Position: k5e Movement: 0 ---¡K.. East ¡K--- . Turn/phase: 4/5 Program: 1-5610 Options: request: reflector Option use: Shield left Position: L6e Movement: 0 --back on the conveyor .. 4 turns with no damage ¡K reflector awarded for turn 5--- . **** 'bot (12) Cliffhanger Description: Trundlebot painted entirely black. Turn/phase: 4/1 Program: R-2112 Options: ramming gear, mechanical arm, double barrel laser, shield, proximity mine (2), self destruct, reflector Option use: shield south; reflector west Position: k1e Movement: 0 ---cliffhanger doing a remarkably good impression of turning right ..--- . Turn/phase: 4/2 Program: 1-5212 Option use: shield south; reflector north Position: L1e Movement: 0 ---moving on along--- . Turn/phase: 4/3 Program: R-2412 Option use: shield south; reflector north Position: L1s Movement: 0 ---nope .. Nothing there to shoot anymore .. Sorry ¡K --- . Turn/phase: 4/4 Program: L-1512 Option use: shield south; reflector west Position: L1e Movement: 0 ---back on the eastward trail .. Nice location reference--- . Turn/phase: 4/5 Program: *2-7312 Options: request: turret Option use: shield south; reflector east Position: a1e Movement: 0 ---Shot at by MT .. Shielded effectively. Turret awarded for turn 5. locked register: 5 is 2-7312--- . **** 'bot (18) 20MinuteLoop Description: 20ML has no long term memory and always forgets to water his plants. He's good in an emergency, but has a problem with commitment. Turn/phase: 4/1 Program: HDL-8520 Options: homing device, self destruct (popgun) Option use: Continue homing in on target robot, while firing Double Barrel Laser. If target is destroyed, acquire new one. Reflector facing: right. Position: i2n Movement: 1 ---homing in on Da King still ¡K reflector not owned.--- . Turn/phase: 4/2 Program: HD3-8520 Option use: Continue homing in on target robot, while firing Double Barrel Laser. If target is destroyed, acquire new one. Reflector facing: right. Position: h12n Movement: 11 Damage received from: King ---WRAP! CAPPED! Da King makes his seemingly ephemeral presence known ..reflector not owned.--- Turn/phase: 4/3 Program: HDL-8520 Option use: Continue homing in on target robot, while firing Double Barrel Laser. If target is destroyed, acquire new one. Reflector facing: right. Position: h12w Movement: 0 Damage done to: king Damage received from: king (2) ---CAP! Shot Da King! OW! Ramming gear from Da King ..CAPPED! Shot by Da King .. reflector not owned yet still .. And double barrel laser is a popgun .. .--- . Turn/phase: 4/4 Program: HD1-8520 Option use: Continue homing in on target robot, while firing Double Barrel Laser. If target is destroyed, acquire new one. Reflector facing: right. Position: g12w Movement: 1 Damage done to: king ---shoves Da King and saves it from frag by pit and then .. CAP! Shot Da King .. reflector not owned. Can we take points away for saving another 'bot from getting fragged?--- . Turn/phase: 4/5 Program: HD1-8520 Options: request: reflector Option use: Continue homing in on target robot, while firing Double Barrel Laser. If target is destroyed, acquire new one. Reflector facing: right. Position: e12w Movement: 2 ---hears BCC emit a 'myu' ... shoved Da King again for good measure .. reflector not owned but awarded for use in turn 5--- . 'bot (19) Mecha-Tama Description: After fragging 100's of 'bots in dozens of Robot Wars, this veteran 'bot decided to take it easy. Turn Programming: Each phase, every buzz bomb emits an barely audible 'myu' to whatever 'bot is within 3 squares. Self-Destruct 'damage prevention' to be used LAST. Turn/phase: 4/1 Program: 1-5819 Options: ablative coat(3), buzz bomb(2), self-destruct Option use: Buzz Bomb R-3619 Position: b9n Movement: 2 ---BUZZ BOMB LAUNCHED (NAME: bcc) sorry .. Caps .. MT makes it out of immediate harms way ¡KBB at b11e ... M-T hears BCC emit a 'myu' ¡K --- . Turn/phase: 4/2 Program: L-0319 Option use: BB 2-7619 Position: b8w Movement: 1 ---left turn for MT ..move 2 for BCC who is at d11e--- . Turn/phase: 4/3 Program: 1-6219 Option use: BB L-1119 Position: a8w Movement: 1 ---off the conveyor .. BCC at d11n--- . Turn/phase: 4/4 Program: R-3519 Option use: BB R-2219 Position: a8n Movement: 0 ---BCC at d11e--- . Turn/phase: 4/5 Program: B-4519 Options: request: fire control Option use: BB U-4119 Position: a9n Movement: 1 ---shoots at a shielded cliffhanger .. gyroscopic stabiliser awarded for turn 5. BCC at d11e. Toby is left wondering whether 'myu's' wrap and if mines make noise then M-T probably has fried audio receptors. BBC:myu....myu....myu...myu...myu..myu..myu.myu.myumyumyumyu.--- . **** 'bot (20) Da King Description: This 'bot thinks it's a rock and roll star. It has an overweight humanoid form - think C-3P0 with a stylish beer belly and frazzled, fake sideburns. For tonight's concert (and every night's concert), Da King is sporting a white jumpsuit (adorned with sequined bell bottoms), oversized sunglasses and several dozen white scarves. Da King was recently fitted with a karaoke module mounted in place of its main laser and while strolling back and forth across the stage (factory floor) booms out such 'bot favorites as "Love Me Tenderizer", "You Ain't Nothin' but a Hound 'Bot" and "I Can't Help Falling in Pit with You." Turn Programming: If destroyed during this turn, make mental note to self to try to get rid of "Elvis Lives" t-shirt on eBay. If no bidders, then give t-shirt to the Goodwill. If the Goodwill refuses to accept it, give t-shirt to Toby Turn/phase: 4/1 Program: R-3220 Options: ramming gear, missile launcher (1), self destruct Position: f12e Movement: 1 ---turning right ..--- . Turn/phase: 4/2 Program: 2-7220 Position: g12e Movement: 1 Damage done to: 20ML ---CAP! Puts one into 20ML's left flank ..--- . Turn/phase: 4/3 Program: 2-7420 Position: h12e Movement: 1 Damage done to: 20ML (2) Damage received from: 20ML ---SHOVES 20ML .. Raming gear .CAP! Shoots 20ML CAPPED! Shot by 20ML--- . Turn/phase: 4/4 Program: *L-1020 Option use: If facing a pit at the end of this phase, activate goodbye wave with mechanical arm, then throw last scarf into audience. Position: f12n Movement: 2 Damage received from: 20ML ---hears BCC emit a 'myu' ¡K CAPPED! Shot by 20ML after being shoved as well ¡K not facing pit--- . Turn/phase: 4/5 Program: *3-8220 Options: request: fire control Option use: If falling down a pit at this moment, then activate karaoke module on maximum volume to play the following pre-recorded message: "Da King has left the building." Position: e9n Movement: 2 ---hears BCC emit a 'myu' ¡K 4 locked registers and the popgun gyroscopic stabiliser for turn 4: 2 is 2-7220, 3 is 2-7420, 4 is L-1020, 5 is 3-8220 .. Not falling down a pit .. Not destroyed this turn .. Youll have to wait im afraid ¡K--- . **** POST TURN FOUR COMMENTS: hmm .. Mine at b9, BCC at d11e, missile at g1n. Da King at the end of the line it seems. Cliffhanger in first, Da King in second, 20 Minute Loop in third, herbie in fourth, Mecha Tama in fifth Statistical Report: Total Damage: All: 41 Others: 34 Self: 7 Total Movement: 242 Total Frags: 2 * Current 'bots Official Table: 'bot name and number status loc. #cards Herbie 10 active L6e 9 Cliffhanger 12 active a1e 4 20MinuteLoop 18 active e12w 6 Mecha-Tama 19 active a9n 7 Da King 20 active e9n 1 Pivot 03 fragged H-Rod-Gar 17 fragged Pory-Gone 21 fragged ---- Droideka 01 in waiting L7n JunkPile 22 in waiting clunker 04 paused h4w NightSwimmer 05 paused i12n Funfundfunfzig 06 paused i11e Twonky 07 paused L3e Blighted 11 paused L8n Petit Metal 13 paused a9s Shmoo 02 retired - Aluminman 08 retired - Tin Can 09 retired - gorilla 14 retired - SQUIDBOT 15 retired - Scourge 16 retired - * Current board. **NOTE: This board should ALWAYS be checked against the official current table (above). If it doesn't match then the table is correct and the board isn't. A B C D E F G H I J K L M |------|------|------|------|------|------|------|------|------|------|------|------|------| 1 |clif 5| | | | | |^^^^^^| | | | | | | 1 |>>>>>>| | | | | |MISILE| | | | | | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 2 | | /->|----->|----->|----->|----->|----->|----->|----->|----->|----->|--\ | | 2 | | //->|----->|----->|----->|----->|----->|----->|----->|----->|----->|--vv | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 3 | | ^^ | | | | | | | | | | || | | 3 | | || | | | | | | | | | | vv | | |------|------X------|------|------|------|------|------|------|------|------|------X------| 4 | | ^^ X |/----\| | | | | |/----\| | || X | 4 | | || X |\----/| | | | | |\----/| | vv X | |------|------X------|------|------|------|------|------|------|------|------|------X------| 5 | | ^^ | | | | |XXXXXX| | | | | || | | 5 | | || | | | | |XXXXXX| | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 6 | | ^^ | | | | | | | | | |herb 0| | 6 | | || | | | | | | | | | |>>>>>>| | |------|------|------|------|------|------|------|------|------|------|------|------|------| 7 | | ^^ | | |XXXXXX| | | |XXXXXX| | | || | | 7 | | || | | |XXXXXX| | | |XXXXXX| | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 8 | | ^^ | | | | | | | | | | || | | 8 | | || | | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 9 |^^^^^^|MINE!!| | |^^^^^^| |XXXXXX| | | | | || | | 9 |M-T 2|!!MINE| | |king 8| |XXXXXX| | | | | vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 10 | X ^^ | |/----\| | | | | |/----\| X || | | 10 | X || | |\----/| | | | | |\----/| X vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 11 | | ^^ | |BCC | | | | | | | | || | | 11 | | || | |>>>>>>| | | | | | | | vv | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 12 | | ^^--|<-----|<-----|20ML 3|<-----|<-----|<-----|<-----|<-----|<-----|<--/ | | 12 | | \\-|<-----|<-----|<<<<<<|<-----|<-----|<-----|<-----|<-----|<-----|<-/ | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 13 | | | | | | | | | | | | | | 13 | | | | | | | | | | | | | | |------|------|------|------|------|------|------|------|------|------|------|------|------| A B C D E F G H I J K L M * Randomised list of program cards for turn five. cards 1 R-220 2 U-400 3 R-190 4 1-520 5 L-060 6 L-110 7 U-410 8 2-670 9 B-440 10 1-650 11 2-710 12 1-600 13 1-590 14 1-610 15 L-040 16 U-380 17 L-170 18 L-070 19 R-250 20 2-730 21 R-300 22 L-010 23 L-140 24 R-340 25 2-780 26 3-830 27 R-230 28 1-580 29 3-820 30 1-630 31 2-750 32 2-770 33 B-480 34 R-350 35 1-540 36 1-570 37 U-390 38 L-080 39 R-320 40 1-510 41 R-360 42 2-760 43 1-550 44 1-560 45 L-030 46 U-370 47 2-700 48 3-790 49 L-160 50 1-620 51 U-420 52 R-310 53 2-690 54 L-090 55 L-130 56 3-810 57 1-530 58 R-280 59 3-840 60 1-500 61 2-740 62 R-270 63 2-720 64 L-150 65 R-330 66 L-180 67 B-430 68 1-490 69 2-680 70 R-200 71 R-210 72 L-100 73 L-120 74 R-260 75 L-050 76 R-240 77 3-800 78 B-470 79 L-020 80 R-290 81 B-460 82 B-450 83 1-660 84 1-640 * Options available at the end of turn five: weapons backup popgun Fire Control Ablative Coat Bridge Layer Converter Dual Processor Extra Memory Flywheel Fourth Gear Goo Dropper Pressor Beam Reflector Reverse Gear Scrambler Scrambler Bomb Shield Tractor Beam Turret * Notes. ---- changes to the way cards are dealt starting in round 4!! check out the new rules page!! http://www.stories.com/main/view_item.php?item_id=144844 ---- >Question: Isn't it possible to determine some of the cards >of the other players by looking at which cards they used in >previous rounds and then comparing those to the master chart? NO!!! it ISNT!!! so DONT TRY!!!! rule changes on the way we deal cards coming up for round 4 ... ----